![]() ![]() Notice there are a lot of public variables. With Tank selected, look at the Inspector. You might have a scene that looks something like this.Īll of the logic for the current scene is in the TankController.cs script and is attached to Tank, which you can select from the Hierarchy window. Say you’re working on a reasonably complex 3D game with a few prefabs, with basic mechanics but a lot of variety concerning the design of the level. Open the Main scene from the Scenes folder. Textures: Contains the main textures for the project.Sprites: The sprites used by the prefabs in this tutorial.
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